![]() So for us, that’s kind of a philosophical goal to get to and we’re taking baby-steps towards it. ![]() That’s the way your music is, right? It doesn’t matter you don’t have to pay for it on your car stereo and on your home stereo, it’s just your music. I mean, again, our goal ultimately is that folks pay for a game and then whatever platform they sit down in front of, it’s there for them. We’ve put a lot of time and detail into that so that the experience is highly satisfactory, right out of the gate. It’s worked really, really well on the Mac we’re going to deploy our first experiment with Portal 2 on the PS3 and folks seem really, really excited about it. "We offered it to everybody our goal is to have folks be able to access their games on whatever platform they’re on and as much as we can deliver that through Steam, the better. When asked about why Microsoft didn't jump on board with bringing Steam to Xbox 360, Lombardi coyly deferred that answer to Microsoft. ![]() In a recent interview with AusGamers, Doug Lombardi, VP of Marketing at Valve, revealed that Microsoft was indeed approached about bringing Steam connectivity. Naturally one would wonder why Microsoft was left out of the loop with regards to this particular enhancement of gaming service, as Valve would likely have approached Microsoft and tried to get their interest. A purchase of the PS3 copy of the game would give owners access to the PC and Mac versions as well, as long as they link their Steam account to their PSN account. Early this year, Valve finally announced what this mysterious comment meant by announcing that they had partnered with Sony to bring their Steam service to the PlayStation 3 and thus enhance the Portal 2 experience on that console. ![]()
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